

Any Damage Reduction abilities are always to a minimum of 1.‘Deep Strike’ essentially means the unit can be placed into Reinforcements and arrive more than 9” away from enemy units.

‘First round of combat’ means any rules that trigger when you Charge, are Charged, or Heroically Intervene.Per the Core Rules, anything that might also happen on a 6 to hit (such as auto-wounding) does not apply to the additional hit, only the original. Exploding 6s, or ‘6s explode’ essentially translates to ‘An unmodified 6 to Hit does an additional Hit’, so read that as ‘Does 2 Hits instead of 1’.X+++, or ‘shrug’, ‘Feel No Pain’ or ‘Ignore Damage roll’ depending on how you’re feeling, means it is a dice roll to ignore each point of damage, which is taken after any failed saves.Some common shorthand terms found throughout. For the sake of ease, in this guide ASTARTES will be shorthand for HERETIC ASTARTES, ie actual Marine units, not Cultists. It’s also worth pointing out that whilst everything has TRAITORIS ASTARTES as a Faction Keyword, your CULTIST units do not have the HERETIC ASTARTES Keyword, so they don’t interact with certain rules. Don’t forget that this presumes you have the Codex, so things like Bolt/Plasma/Flame/Melta weapons, which are explained in there, won’t be repeated here.Īny of the rules discussed below apply only to TRAITORIS ASTARTES models with the same Keyword, so no overlapping or crossing of Auras (no BLACK LEGION Auras or powers affecting RED CORSAIRS units, or a CHAOS KNIGHT, for example). Here are some key points to remember when reading this Primer, mainly to save it being typed out every time.
